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ashley chiasson, m. ed

Ashley Chiasson, M.Ed

Instructional Designer & Consultant

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Terminology Tuesday: Development Part 1

November 5, 2015

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Edit: Well – that was poor scheduling on my part; Thursday is not Tuesday – whoops! My bad!

It’s time to talk Development – my very favourite phase of Instructional Design! Why is it my favourite? Because I get to create things! I suppose that could be said for the Analysis and Design phases (Job Task Analysis and Design Documents…), but development is my favourite phase because I get to play in authoring tools that I love to create magical (ok…maybe that’s a strong term) e-learning for my clients.

In this phase, you get to put all of the information you defined in the Analysis and Design phases into practice! Another reason this is my favourite phase is because there’s been a lot of build-up at this point – you’ve poured over the details of the e-learning project, but you haven’t physically seen anything just yet (outside of a ton of Microsoft Word documents).

This might be a bad analogy, but it’s like hearing you’re going to have a wax figure of yourself made, and finally having it unveiled…alright, it’s probably a really bad analogy – I don’t actually know how that feels, but it seems like a very hyped up lead in to an exciting result!

However, development isn’t always working within your favourite authoring tools. It could (and often does) involve:

  • Scripting
  • Storyboarding
  • Drafting audio narration scripts
  • Creating prototypes
  • Developing assessment items
  • Creating lesson plans
  • Developing style guides
  • Creating media assets

If your project calls for rapid prototyping (aka forgoing most of the previously mentioned documents), you’ll jump into your authoring tool with both feet and immerse yourself in the wonderful world of e-learning authoring.

In summary, the development phase of instructional design involves the development, and the processes involved in such development, of e-learning course content – Regardless of medium (e.g. Microsoft Word, PowerPoint, or e-learning authoring tools such as Adobe Captivate or Articulate Storyline).

Leave a Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

The Learning Exchange’s 30 in 30 – Storyline Demo #FREEBIE

November 2, 2015

Everyone! Hurry up and head over the the E-Learning Guild’s Learning Exchange throughout the month of November. I’ll be posted up there every now and again sharing some tips for their 30 in 30, and so will a bunch of other fantastic contributors!

Today, I’m hanging out on Day 2 of the 30 in 30, teaching you all about how to create an elegant learning objectives slide in Articulate Storyline. Definitely go check it out! Over at the Learning Exchange I provide a step by step walkthrough (in text), with a video demo.

You can download the Source file here, and you can watch the video demo below:

 

Leave a Comment Filed Under: Instructional Design, Storyline Demo

Terminology Tuesday: Design Part 2

October 27, 2015

Asset_Mgmt

Several weeks back, I talked a bit about elements featured in the design phase of course development, and now I’ve returned to finish off (the high-level) discussion.

Previously, I talked about design documentation. Now I’m going to focus more on the technology and visual elements.

Within the design phase, this is typically where I would identify an authoring tool or Learning Content Management System (LCMS). Where will the development occur? Will the course be developed in Articulate Storyline? Adobe Captivate? Flash? An internal LCMS? This should be identified before anyone moves further into the development phase. Why? Because the development tool selected may impact some of your specifications in your design documentation. For example, if you specify one authoring tool in your design documentation, but use another, your client might hold you accountable for not doing what you said you were going to do.

Once selected, this authoring tool specification will help you out when coming up with a style guide (e.g. what screen styles you’re planning on using) and will be instrumental in specifying prototype requirements and compliance requirements. If your project requires SCORM compliance, you’ll want to ensure the authoring tool you select has that capability…or redevelopment might be in your future.

Another element you might want to consider during the design phase is to outline your course content. High level is usually best for this.

From a higher education perspective, the design phase is where I would have faculty members begin populating a Course Development Plan document. This document acts as a container for specific high-level course content, and facilitates and easier transition during the development phase. For example, this document (once complete) will have most all of the content housed within the document (and signed off on), and the faculty member can then copy/paste the textual content into the Learning Management System (LMS) instead of having to spend time retyping/researching what content they want to include in which module. It just streamlines the development process.

For design, I think a good rule of thumb would be to outline as much information about the project requirements and high-level course content as you can, because it will make for a smoother development phase!

Leave a Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

Get the Articulate Storyline Essentials Ebook for 50% Off!

October 19, 2015

Things have been super busy over in these parts, but I wanted to check in and provide you folks with a fantastic offer on my book, Articulate Storyline Essentials, if you’ve been interested in purchasing it…now’s the time!

For a limited time (until November 20th), Packt Publishing will be providing a 50% off discount on the Articulate Storyline Essentials Ebook. Just click through the banner below and enter the discount (indicated on the banner) code at checkout. Please note, this is only applicable to the ebook; not the paperback.

ACASE50

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E-Learning Challenge #7 – Converting Static Content to Interactive Knowledge Checks

October 5, 2015

The Concept

The goal of this challenge was to take an existing, static, content slide and convert it to an interactive knowledge check using the convert to freeform functionality in Articulate Storyline.

The Method

First, I came up with a quick ‘static’ slide (there were some animations to jazz it up a bit, but nothing the user had to interact with aside from the next button, with some general information about three types of triangles.

Then, I added a custom next button using a rectangle shape.

Next, I added a slide featuring the three triangles, converted this slide to freeform and selected the Pick One option. I also customized the feedback to keep the visual aesthetic in check.

Finally, I modified the player (player background and bored colour, no menu/resources/volume) and published.

The Result

Screen Shot 2015-10-05 at 9.22.26 AM

Click Here to view the full interaction.

Leave a Comment Filed Under: Instructional Design Tagged: E-Learning Challenge

E-Learning Challenge #3 – Gate Screens in Online Courses

October 3, 2015

A rainy weekend is the perfect time to catch up on some e-learning challenges, and I’m really digging deep into the archives for this one!

The Concept

This challenge was to develop a gate screen for course content. It was specifically requested to develop two slides, but I feel like the gate screen is pretty self-explanatory, so I opted out of the second slide.

The Method

I knew I wanted an elegant looking gate screen, so I chose a background image relevant to my content (in this case, driver training tips – specifically, tips for driving in the rain). I then added shapes to create a sleep looking ‘popup’ box with second shape at the top, posing the question.

Some of the best gate screens I’ve seen operate as knowledge checks, so that’s the style I chose. I created a multi-response question with two layers. One layer for correct (with a green banner and a continue link) and one layer for incorrect (with a red banner and a continue link).

For the multi-response question, I used checkboxes so the user could see which selections they made when the feedback appears. I then added triggers to show the correct layer if Checkbox 1, 2, and 3 are selected IF Checkbox 4 is not equal to Selected, and a trigger to show the incorrect layer if Checkbox 4 is selected.

The Result


Screen Shot 2015-10-03 at 3.50.22 PM

Click Here to view the full interaction.

1 Comment Filed Under: Instructional Design Tagged: E-Learning Challenge

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Meet Ashley

Ashley ChiassonI’m a Instructional Designer with over 15 years of professional experience, and have developed e-learning solutions for clients within the Defence, Post-Secondary Education, Health, and Sales sectors. For more about me, click here!

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