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ashley chiasson, m. ed

Ashley Chiasson, M.Ed

Instructional Designer & Consultant

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Instructional Design

Terminology Tuesday: iDisorder

June 28, 2016

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I’ve been reading a book by Susan Greenfield, Mind Change: How Digital Technologies Are Leaving Their Mark on Our Brains, and the concept of iDisorder was referenced. It’s a concept that seems increasingly relevant in a digital society, so it seemed apt to talk about.

iDisorder?

The concept iDisorder was coined by Dr. Larry Rosen (who wrote a book about it), and it is defined as “changes to your brain´s ability to process information and your ability to relate to the world due to your daily use of media and technology resulting in signs and symptoms of psychological disorders – such as stress, sleeplessness, and a compulsive need to check in with all of your technology.” (Dr. Larry Rosen’s Website)

iDisorder and Education

It’s an interesting concept when you consider it in the context of education. Outside of education many of us are glued to our devices, continually checking and refreshing our email and frequently visited websites. Within the realm of education, students are doing this too, and it’s causing an increased expectations (on the instructor) to be constantly available.

Whenever I work with faculty members on crafting their course outlines or syllabus, I always emphasize the importance of setting expectations; not just for assignments or graded components, but for their availability. When will you be available in office? What will your email turnaround time be? When will you return feedback on assignments? Without defining these expectations, faculty members are setting themselves up for failure in terms of how students perceive their availability. In a society where ‘on demand’ is a popular service offering, students have been trained to believe that you, as an instructor, will also be on demand. This is a bit dehumanizing. Even if students don’t mean to dehumanize, the expectations makes instructors seem a bit more robotic.

When instructors don’t outline their expectations, and students perceive them as constantly available, slower response times may emphasize a student’s iDisorder – increased stress, sleeplessness, and constantly checking their devices as they wait for a response, which poses the question “how to we deal with this?” Unfortunately, I think the change needs to begin at home, and then in K-12, and then throughout classes in university or in the real-world at places of employment, and it all hinges on setting clear expectations and modelling. When I say modelling, I mean that if you outline your communication expectations clearly, you stick to them. If you say you’ll respond within 24 hours, you do; you don’t respond in 36. When you say that you’ll be unavailable after 5pm, you stick to that and don’t respond to emails or inquiries after 5pm.

It’s unfortunate that this concept has been coined and seems to be running rampant in our society, but if we can take small steps to be clear with our expectations, we might just combat it as much as possible, and then, if individuals still experience symptoms associated with iDisorder, they’re doing it to themselves.

Leave a Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

Terminology Tuesday: Virtual Reality (VR)

June 21, 2016

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Several weeks ago, I attended CAUCE-CNIE 2016, and there was a session put on by a gentleman with Google. He was talking about Google Cardboard, and it got my imagination whirring with ideas for an online chemistry lab one of the university’s faculty members is developing. She likely won’t use Google Cardboard for this lab, but it’s nice to know that it’s an affordable option, if the need arises.

Virtual Reality? Google Cardboard? WHAT?!

VR provides an immersive experience that mimics an environment, and simulates the user’s interactions within the environment. Working within the military sector, VR and Augmented Reality (AR) were often discussed as they have very big applications when it comes to defence training.

Most VR technologies involves headset type setups, like Oculus Rift or Google Cardboard – examples at two completely different price-points, and the VR environments are deep-seated in programming.

How VR Facilitates Education

The great thing about VR is that it can provide an extremely economical solution to otherwise costly training endeavours, while not wavering on the reality of the experience. For example, if an aircraft maintenance technician were learning to repair a rotor blade, it would be extremely costly to book an aircraft in the hangar for a day or week or more of training, and the available aircraft likely wouldn’t have a damaged rotor blade. This is just one situation wherein VR and simulation can play a critical role.

1 Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

Screencast Monday: Using JavaScript to Generate a Certificate in Articulate Storyline

June 13, 2016

Again, my apologies for the screencast hiatus – it was a nutty few weeks, but now I’m back! This time with some fun and exciting JavaScript. PS – Don’t forget to subscribe (below) for updates on Sprout E-Learning’s launch date, where you’ll be able to take online courses related to e-learning!

The HTML code you will need is available for download below the video, and I’ve also included a link to the CertBG image I used.

JavaScript code:

var newWin=window.open(“certificate.html”, “certificate”, “status=0,scrollbars=0,width=600,height=480”);

  • Please note that the HTML code and JS used in this screencast, was originally obtained from the lovely Steve Flowers in the Articulate E-Learning Heroes Community.

Download the Certificate HTML code needed here.

Download the CertBG used in this screencast here.



2 Comments Filed Under: Instructional Design, Screencast Tagged: Screencast Monday

Sprout E-Learning!

June 8, 2016

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Sprout E-Learning

First off, I want to apologize for the unanticipated hiatus that Screencast Monday and Terminology Tuesday has taken. I was travelling for what felt like three weeks straight, attending ATD 2016 and CAUCE-CNIE 2016, and then I got sick when I got back home. Oof!

But, today’s post is a little different. It’s about a new adventure I’m taking: Sprout E-Learning.

What is Sprout? 

Throughout my instructional design and e-learning journey, many colleagues and aspiring instructional designers/e-learning developers have lamented the lack of professional development opportunities. Yes – they do exist, but often times they’re quite costly (e.g. conference attendance can run $1,500 plus meals and accommodations, industry certificates can be of comparable pricing, and formal educational opportunities are expensive and often aren’t as targeted as learners need). Through Sprout, my hope is to offer affordable and sustainable training solutions that are inform its learners and help them on their journey to become successful e-learning professionals.

I love instructional design and have always been passionate about spreading the word (a lot of people don’t even know it’s a career option!). In the past I’ve thought about teaching instructional design, but was intimidated by the prospect of having to find teaching contracts and the limited number of opportunities available in the traditional higher education system. Instead of letting that red-tape get me down, I’ve decided to use Sprout as a platform to share my knowledge with my audience!

Initially, Sprout will focus on teaching instructional design and Articulate Storyline courses. Both are topics I love and have a vast knowledge of, so it’s a great jumping off point. In the future, I hope to expand to additional courses.

I’m really excited about this new adventure, so please check out Sprout E-Learning and sign up to stay up to date on when it will launch!

 

1 Comment Filed Under: Instructional Design, Personal, Small Business

Terminology Tuesday: Material Design

May 31, 2016

This week, I was asked by a prospective client to complete a work sample – on looking at the sample files, I promptly had flashbacks to my military contract days where I spent years (YEARS) creating task analysis for flow diagrams (Aircraft AC/DC, I do not miss you). However, the design aesthetic this particular client looks for is one of Material Design.

So, what is Material Design?

Google came up with the language, concept, and initial delivery of material design; it’s a design language that focuses on responsiveness, grid-based design, and the use of light and shadows for depth. Material design is very clean, and you may recognize it when using any Google application – such as Maps (below).

Screen Shot 2016-05-31 at 10.14.24 AM

Notice the clean lines and flat design elements. Material design was based on the concept of paper and ink, and Google is currently in the process of rolling this design language out across all of its applications.

Want some more examples? Check these sites out:

  • Material Design Lite
  • design.google.com
  • MaterializeCSS
  • Material Design Icons

Leave a Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

ATD ICE 2016 Session Recaps – Day 4

May 25, 2016

Today I’m only attending two sessions, so it shouldn’t be too overwhelming a post to read. Albeit, it should be informative.

Session 1

For session 1, I’m attending Discover 7 Techniques to Enhance Learner Motivation (and 5 ways to avoid squelching motivation), and it started with a giveaway worth $20,000 of services, so not a terrible way to begin the morning. There are also clickers, so I think they’re overestimating everyone’s alertness at 8am…but we’ll see.

There’s a lot going on in this session – Becky is a fantastic presenter; she’s loud and engaging, and no-nonsense (it seems). Curiosity is motivation to acquire new knowledge; we want the brain to be prepared for long-term memory. People are better at learning things they’re interested in (or are curious about). Curiosity and extrinsic reward motivation create more effective learning experiences.

Curiosity has a significant influence on academic performance. – Becky Pike Pluth

Next up, Becky had us play a very loud quizzing game about curiosity, which was great, but I really hope no one was attending with a hangover haha. At the end of the game, we received a 60-day trial of  the same game developed by the Bob Pike Group.

How do you engineer curiosity? Becky provided a very handy workbook that has a ton of creative training techniques to enhance learner motivation. I wasn’t lucky enough to win any of the giveaways, but I’m alright with that!

Session 2

The second session I chose to attend was The Neuroscience of Change, with Britt Andreatta – Director of Learning and Development at Lynda.com – this one was a full house!

Change at work – Change is fast-paced, constant, and coming from all different places, all of the time. Your role/team/job/personnel/technology/processes may change – change is always happening!

Not all change is created equal, but the distinction is:

  • How long does it take to acclimate?
  • How much disruption is there?

Change is hard to measure because it’s personal for each of us. If we chose the change, it’s a lot different than having someone else dictate the change. There is a change curve, where there’s the current state, and current level of productivity of moral. When a change is announced, the change curve begins, and the change curve indicates how easily we can adapt to the change. What happens on the road to accepting, embracing, and supporting the change.

Change can be overwhelming, because change is happening all of the time, and individuals may have just accepted a 1 change, when they become presented with another change.

When we learn something new, an MRI can pick this up. The Basal Ganglia is responsible for habit formation. It takes 20 repetitions for a neural pathway to become created, and 40 repetitions is when the basal ganglia lets us take less energy to do the task. So if we’re doing something daily, the change will occur faster than if it’s something we only do occasionally.

We have a portion of our brain that focuses on failure: the habenula – this portion of our brain helps us make better decisions. It guides decision-making and action by restricting serotonin and dopamine. With this restriction, we feel bad for a period of time, which will prompt us to make a better decision at a later time, and when that happens, we will receive an increase in serotonin and dopamine/happy feelings.

When it comes to change, we should:

  1. Help our leaders implement change easier, and help them understand that the emotional response to the change is not personal.
  2. Be transparent about the change, and give people a heads up that the change is coming.
  3. Problem solve instead of set goals – If we embrace change as a series of phases of problem solving, it turns on the rewards section of the brain.
  4. Measure change fatigue – make it someone’s job to look at data points (e.g. marketing has had 3 changes so far this year, maybe we should roll out the next change to that department last instead of first).
  5. Enhance adaptability – start with why, share the roadmap, create safety, have patience, celebrate milestones, encourage self-care, maximize mindful, and leverage learning.

Mindfulness allows your brain to reduce stress and change the structure of your brain. People who meditate for 10 minutes a day are less reactive to stress, and compassion also increases.

There is nothing that is happening in change that learning is not going to support. We can learn mindfulness, we can learn how to problem-solve, we can learn how to improve our emotional intelligence. This is a great way to end my experience at ATD 2016 – keep learning!

Leave a Comment Filed Under: Instructional Design Tagged: Conferences

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Meet Ashley

Ashley ChiassonI’m a Instructional Designer with over 15 years of professional experience, and have developed e-learning solutions for clients within the Defence, Post-Secondary Education, Health, and Sales sectors. For more about me, click here!

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