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ashley chiasson, m. ed

Ashley Chiasson, M.Ed

Instructional Designer & Consultant

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E-Learning Heroes Community Roadshow: Toronto 2016 – Day 2 Recap

June 30, 2016

E-Learning Challenge 1: Convert Bullet Points to Interactive Content

I’ll have to have a chat with Tom, David, and Nicole, because there was not enough coffee in my morning to unleash creativity…but that’s for another time. Tom provided us with some content, and we were tasked with creating an interaction from that content.

Our group spent a lot of time talking about all of the cool things we could do:

  • Using sliders to create a conveyor belt of gifts/tickets
  • Once a gift is selected, using a slider as a decision making tool
  • Using tabbed interactions

Then we settled on some buttons to make a decision making scenario with images for each gift, three options (Accept/Politely Decline/Read Policy). Dylan drove the development, and made everyone laugh with his firing feedback.

 

E-Learning Challenge 2: Create Character Driven Interactions

For this challenge, we were tasked with creating character-driven interactions, specifically related to the content provided by Tom. In this situation, a supervisor is giving an employee feedback on their job performance.

Samples included text-messaging discussions using motion path animations, text-messaging discussions with data entry fields, and quiz question conversation interactions.

With five minutes to spare, I settled on the idea I had for my interaction, which would be a flip book animation style interaction. Because it took me so long to decide on what I wanted to do, it will be a forth-coming challenge I feature here on the blog, so stay tuned! Until then, you can take a look at the intro slide, below:

Screen Shot 2016-06-30 at 11.21.01 AM

E-Learning Challenge 3: Establish the Right Look and Feel for Your Course Part 1

 

I’ve participated in this challenge several times now, but it’s always a good one to provide developers with ideas for when they get to development.

David is having us create a mind map for a course associated with Canada Day, which has the goal of being used in E-Learning Challenge 4.

E-Learning Challenge 4: Establish the Right Look and Feel for Your Course Part 2

David prompted us to commit some of our paper ideas to more physical ideations. He then discussed the importance of this mind map in helping your through your development process.

He had a shockingly (Come on, David! You don’t know The Tragically Hip?!) low level understanding of Canada, but we’ll forgive him (because we’re Canadian), but he managed to relate his point to our points of Canadian reference.

E-learning Challenge 5: Incorporate the Company’s Brand into Your E-Learning

For this e-learning challenge, Tom prompted us to use a company’s brand in our e-learning; originally, he asked us to develop using Good Belly’s branding, but then halfway through, he wanted us to change to Disney’s branding standards to create e-learning for using company vehicles for business.

Once everyone was finished, Tom provided some tips and tricks related to colour customization (e.g. using the Design tab and themes in Storyline, using theme fonts, and customizing the Player colours).

 

Leave a Comment Filed Under: Currently Tagged: Conferences

E-Learning Heroes Community Roadshow: Toronto 2016 – Day 1 Recap

June 29, 2016

Session 1

The Articulate E-Learning Heroes Community Roadshows are one of my favourite e-learning events to attend! The folks at Articulate are lovely (and many of them share my affinity for a good pint), supportive people, and always put on a great event.

Day 1 kicks off with Tom Kuhlmann showing us how to create our own assets for use in e-learning, working in PowerPoint – you don’t have to be a graphic designer! If you follow Tom’s blog in the ELH community, you’ll recognize the reference to many of these concepts, but the demo really emphasizes how easily you can create your own media assets. The posts he references include:

  • Create Your Own Characters
  • Create Callouts for Characters
  • Create Characters for Scenarios
  • Transparent Echo Technique

Session 2 

Next up, Nicole shared E-Learning Odds and Ends, and there were so many good tips in this session!

First, Button Sets were talked about – these are one of my favourite features in Articulate Storyline. They make life so much easier! Button sets allow only one (of multiple buttons) to have a selected state at a time. Nicole illustrated this using characters, and shared some quick tips (e.g. When adding a new state, just type in the first letter of the state (e.g. Hover/Selected), and then hitting enter, and when using multiple characters on one slide, with the same state, create one character, add the states, and then copy/paste the first character, and then change the character in the Character Design tabs).

There’s always a lot of ground to cover in these interactive/bring your own laptop sessions, so participants are always racing to keep up – it keeps us on our toes!

Next, Nicole showed folks how to use cue points to sync animations in Storyline. This example involved using cue points, animations, and triggers, and is a very practical method that can create a really slick looking slide.

Finally, Nicole showed everyone how to create an invisible player. This is a great way of creating a custom interface, and really goes a long way at convincing your clients their courses will look nothing like their competitor’s courses. Invisible players are a more modern design approach, so get with it folks!

Session 3

Sean O’Brien from the Toronto Police provided a case study, sharing how the Toronto Police are using Storyline to develop internal training content. Motion graphics were used to create an aesthetic appeal.

E-Learning was used as a solution for being unable to physically train 5,000 people at the same time. Makes sense! This case study has functionality to allow police officers to change roles at certain points in the e-learning. Each case study is followed by assessment pieces to reinforce the learning.

There was a lot of video production throughout the modules, and Sean spoke about some of the services they used to produce those videos. For example, filming at local colleges with large campuses, and used college students as actors.

Sean mentioned that students are not allowed to skip questions, and pass marks are set at 100%. The content learners are being assessed on will always be available within the e-learning module. He also stated that developers will often toss something very engaging (e.g. graphic homicide scenes in a module on homicide), deep in the module to grab their attention and bring it back to the learning experience.

Session 4

For session 4, David Anderson began to show everyone course makeover tips to fix common mistakes, a super relatable concept for anyone who works on a very disorganized development team (many hands in the pot is not always a good thing).

He hits on some key concepts such as design elements: typography, contrast, hierarchy, and chats about the 5-point makeover:

  • Type
  • Background
  • Graphics
  • Layout
  • Colours

David then jumped deeper into the trenches of designing course elements, recommending handy applications as he saw appropriate (check out Adobe Kuler). He took us through tangible (and awful/assaulting) examples and then walked us through how to create a better version of those examples.

Session 6

One of my favourite ladies from the ELH community, Linda Lorenzetti, presented on five production tips she learned through doing ELH challenges (she’s racked up a TON of submissions, because she’s bananas and incredibly talented – seriously – check her out).

Linda shared a Storyline project that she created for a ELH Challenge # 51 – Font Games and Interactions for E-Learning Designers. She ended up finding a game online, I Shot the Serif, and decided she wanted to replicate elements from that game, and shared insight into how she created that interaction.

Her interaction used variables to keep track of errors, time, and remaining items. Each object uses states (crosshairs and check or x marks).

Things she learned:

  • If she added the audio to the shot state, it worked each time. Whereas, outside of the state the sound was unreliable.
  • She built all of the fonts in a square so they would have a large area to click on.
  • For the countdown timer, she created the effect by having each number as a text box that lasts for one second each.
  • Alternatively, she found that if she added a shape to the slide with a motion path (which defaults to two second) and changed the time to 1 second, she then added a trigger to move the shape when the timeline starts, and another trigger that once the previous animation completes, move the shape on the motion path. Then, she had the variable adjust the time variable to subtract 1 when the animation completes. Then, move the shape and motion path off the slide.
  • After all of that, she found a handy JavaScript countdown script in the ELH Community.

Session 7

Session 7 was all me. Today I’m presenting on Five Things to Consider Before You Begin Development, which has a ton of super helpful information, but might lull people into REM sleep near the end of the day. We’ll see. Here’s the presentation!

Session 8 

Tom finished up the day by teaching us about an Instructional Design model for soft skills and principle-based courses. First things first, interaction instructions! Explain to the audience how they will interact with the course, and this may enhance user engagement.

When building interactive e-learning, there are always three parts:

  • What content needs to be in the course?
  • What will the course look like?
  • What do you want the user to do?

Follow these building blocks to build out Instructional Design models:

  • Create relevant content
  • Push versus Pull – Give the audience a reason to explore and collect information
  • Three Cs: Challenge the learner, give them Choice, and define the Consequence

Discussed Model:

  • SAID (situation, advice, interpret, decide)
    • Easy mnemonic, principle-based, allows users to synthesize multiple perspectives
    • Questions to consider:
      • What are some good situations?
      • Who would be able to advise and provide input?
      • Which tools are required for interpretation?
      • What happens when a decision is made?

1 Comment Filed Under: Currently Tagged: Conferences

Terminology Tuesday: iDisorder

June 28, 2016

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I’ve been reading a book by Susan Greenfield, Mind Change: How Digital Technologies Are Leaving Their Mark on Our Brains, and the concept of iDisorder was referenced. It’s a concept that seems increasingly relevant in a digital society, so it seemed apt to talk about.

iDisorder?

The concept iDisorder was coined by Dr. Larry Rosen (who wrote a book about it), and it is defined as “changes to your brain´s ability to process information and your ability to relate to the world due to your daily use of media and technology resulting in signs and symptoms of psychological disorders – such as stress, sleeplessness, and a compulsive need to check in with all of your technology.” (Dr. Larry Rosen’s Website)

iDisorder and Education

It’s an interesting concept when you consider it in the context of education. Outside of education many of us are glued to our devices, continually checking and refreshing our email and frequently visited websites. Within the realm of education, students are doing this too, and it’s causing an increased expectations (on the instructor) to be constantly available.

Whenever I work with faculty members on crafting their course outlines or syllabus, I always emphasize the importance of setting expectations; not just for assignments or graded components, but for their availability. When will you be available in office? What will your email turnaround time be? When will you return feedback on assignments? Without defining these expectations, faculty members are setting themselves up for failure in terms of how students perceive their availability. In a society where ‘on demand’ is a popular service offering, students have been trained to believe that you, as an instructor, will also be on demand. This is a bit dehumanizing. Even if students don’t mean to dehumanize, the expectations makes instructors seem a bit more robotic.

When instructors don’t outline their expectations, and students perceive them as constantly available, slower response times may emphasize a student’s iDisorder – increased stress, sleeplessness, and constantly checking their devices as they wait for a response, which poses the question “how to we deal with this?” Unfortunately, I think the change needs to begin at home, and then in K-12, and then throughout classes in university or in the real-world at places of employment, and it all hinges on setting clear expectations and modelling. When I say modelling, I mean that if you outline your communication expectations clearly, you stick to them. If you say you’ll respond within 24 hours, you do; you don’t respond in 36. When you say that you’ll be unavailable after 5pm, you stick to that and don’t respond to emails or inquiries after 5pm.

It’s unfortunate that this concept has been coined and seems to be running rampant in our society, but if we can take small steps to be clear with our expectations, we might just combat it as much as possible, and then, if individuals still experience symptoms associated with iDisorder, they’re doing it to themselves.

Leave a Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

Screencast Monday: Using Shapes as Buttons in Articulate Storyline

June 27, 2016

This week I’m showing you just how easily you can create buttons (and their associated states) in Articulate Storyline, using any shape (aka not the default buttons).

Check out the screencast demo below to see just how I did this, and don’t forget to check out Sprout E-Learning, where you’ll soon be able to register and take courses through Sprout to pump up your resume with Articulate Storyline and Instructional Design expertise!

Leave a Comment Filed Under: Screencast Tagged: Screencast Monday

Terminology Tuesday: Virtual Reality (VR)

June 21, 2016

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Several weeks ago, I attended CAUCE-CNIE 2016, and there was a session put on by a gentleman with Google. He was talking about Google Cardboard, and it got my imagination whirring with ideas for an online chemistry lab one of the university’s faculty members is developing. She likely won’t use Google Cardboard for this lab, but it’s nice to know that it’s an affordable option, if the need arises.

Virtual Reality? Google Cardboard? WHAT?!

VR provides an immersive experience that mimics an environment, and simulates the user’s interactions within the environment. Working within the military sector, VR and Augmented Reality (AR) were often discussed as they have very big applications when it comes to defence training.

Most VR technologies involves headset type setups, like Oculus Rift or Google Cardboard – examples at two completely different price-points, and the VR environments are deep-seated in programming.

How VR Facilitates Education

The great thing about VR is that it can provide an extremely economical solution to otherwise costly training endeavours, while not wavering on the reality of the experience. For example, if an aircraft maintenance technician were learning to repair a rotor blade, it would be extremely costly to book an aircraft in the hangar for a day or week or more of training, and the available aircraft likely wouldn’t have a damaged rotor blade. This is just one situation wherein VR and simulation can play a critical role.

1 Comment Filed Under: Instructional Design Tagged: Terminology Tuesday

Screencast Monday: Using JavaScript to Generate a Certificate in Articulate Storyline

June 13, 2016

Again, my apologies for the screencast hiatus – it was a nutty few weeks, but now I’m back! This time with some fun and exciting JavaScript. PS – Don’t forget to subscribe (below) for updates on Sprout E-Learning’s launch date, where you’ll be able to take online courses related to e-learning!

The HTML code you will need is available for download below the video, and I’ve also included a link to the CertBG image I used.

JavaScript code:

var newWin=window.open(“certificate.html”, “certificate”, “status=0,scrollbars=0,width=600,height=480”);

  • Please note that the HTML code and JS used in this screencast, was originally obtained from the lovely Steve Flowers in the Articulate E-Learning Heroes Community.

Download the Certificate HTML code needed here.

Download the CertBG used in this screencast here.



2 Comments Filed Under: Instructional Design, Screencast Tagged: Screencast Monday

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Meet Ashley

Ashley ChiassonI’m a Instructional Designer with over 15 years of professional experience, and have developed e-learning solutions for clients within the Defence, Post-Secondary Education, Health, and Sales sectors. For more about me, click here!

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